| Description | The changed state of a Class of Bounded Individual that is signaled by an Outcome Event. An Outcome is the result of a Behavior of a producer Agent and is signaled as an Outcome Event to a consumer Agent that reacts to this change event. Examples: - An improved process (Behavior) that is the result of a refactoring activity done by a consulting organization (producer Agent) for the benefit of a business unit (user Agent). - A new application (Sofware System) that is the result of development and sales activities of a software company (producer Agent) for the benefit of an end user (user Agent). - A produced car (Hardware System) that is the result of development, production and sales activities of a car manufacturing company (producer Agent) for the benefit of an end user (Retail Customers, Fleet Customers, ...). |
|---|---|
| Nesting Aggregate | Outcome Event |
| Aggregated Block | Class of Bounded Individual |
| Super Types |
Unbounded Member |
| Relationship | Cardinality | Target Entity | Source Entity | Description |
|---|---|---|---|---|
Aggregation |
[0..*] |
Class of Bounded Individual |
Outcome |
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