| Description | Abstract Concept A Behavior is an Operating Asset that describes any action or reaction of an Agent to external or internal Behavioral Events. Behaviors include Action Processes (action), Interaction Processs (stories) or interactions (Service Interface). The course of actions of a Behavior is constrained ( Rule Enforcement) by the application of Behavioral Rules that define what is allowed and not allowed to do. Conceptualization Levels of Behavior: a Behavior is either a Conceptual Behavior or a Resource Behavior Structural Partition of Behavior: a Behavior is either a Service Interface, an Interaction Process or an Action Process |
|---|---|
| External references |
ISO 15926 - ClassOfActivity,
OMG - KerML - Behavior,
OMG - UML - Behavior,
OpenGroup - ArchiMate - Behavior-Elements,
Russell Ackoff - System of Concepts - Behavior,
WordNet - Behavior and Activity |
| Super Types |
Operating Asset (from partition:
Structural Partition of Operating Asset) |
| Functional Domain |
System Operating Framework - SOFThe System Operating Framework - SOF models how an active system (Agent) operates/functions (Behavior) in its Operating Eco-System to produce Outcome Events that benefit (value) to other Agents or affect (have an effect upon) these Agents. |
| Dictionary |
Dictionary of SysFEAT patterns |
| Lexical Scope |
Architecture Container |
| Framework Mapping |
ArchiMate - Top-Level Language Structure : Behavior Element ArchiMate - Generic Metamodel : Behavior Element |
Composition: ➝ Classification: ➝ Specialization: ➝ Enumerated definition: ➝ Syntax: ➝
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| Name | Super type | Border Type | Description |
|---|---|---|---|
| Behavior Temporal Border |
Behavioral Event | ||
| End Event |
Operating Asset::Operating Exit
Class of Bounded Individual::End Type |
Behavioral Event | An End Event is a temporal border of a Behavior representing the production of a Behavioral Event that ends it. |
| Input |
Behavior::Start Event |
Outcome Event | An Input is a border of a Behavior that refers to the reaction to an Outcome Event that starts the Behavior. |
| Output |
Behavior::End Event |
Outcome Event | An Output is a border of a Behavior that refers to the production of an Outcome Event that ends the Behavior. |
| Start Event |
Operating Asset::Operating Entry
Class of Bounded Individual::Start Type |
Behavioral Event | A Start Event is a temporal border of a Behavior representating its reaction to a Behavioral Event that starts it. |