IDENTITY DOMAINS CONCEPT LIST ABSTRACT CONCEPT LIST

DICTIONARY - Dictionary of SysFEAT patterns


DescriptionDictionary of abstractions and patterns at the foundation of the  SysFEAT Framework.
Parent Dictionary Systemic Framework for Enterprise Architecture & Transformation
Top Level Map  SysFEAT Foundation Ontology Map  

INDEX


A  b  C  D  E  F  G  I  L  M  O  P  R  S  T  V  W 

DOMAINS


NameDescription
Appraisal PatternThe  Appraisal Pattern domain defines constructs used by stakeholders to assess and qualify Asset Blocks.
Architecture AssetsThe  Architecture Assets domain defines top level constructs used in enterprise architecting: Asset Types, Asset Category(ies), Asset Property(ies).
Architecture PackagesThe  Architecture Packages domain defines how Asset Blocks are grouped and packaged.
Architecture Packaging
Compositionality
The purpose of the  Compositionality family of concepts is to provide syntactic mechanisms that support the construction of composite Building Blocks.
The  Compositionality pattern handles situations where Building Blocks have an internal structure. Such Building Blocks are called Aggregate Blocks. They are made of internal nested Entity Elements called Aggregate Members. Aggregate Members contextualizes  Building Blocks living outside the Aggregate Block structure (specialization in OMG - Kernel Modeling Language (KerML) is such an  Aggregate Member).
Advanced Aggregate Block features are provided by Bounded Aggregates which hide their internal structure to the outside world by means of a formal boundary (see Connection Relationship).
Directed E/R Graph
The  Directed E/R Graph domain defines the top level constructs of entity (Entity Element) and their relationships (Relationship Element).
It is the second layer of  SysFEAT's graph architecture.
 SysFEAT is based on a node-centric definition of graphs, aligned with practical implementations like adjacency lists in programming
To leverage graph defintions,  SysFEAT has adopted a layered approach of relationship formalization:
1) It starts by explicitly encoding directed edges as set-based constructs: Adjacency List.
2) Adjacency Lists are then reified to create direct relationships between Relationship Elements: Relationship Elements.
3) Further structuring of Entity Elements and their Relationship Elements is provided by the Compositionality pattern that layouts the concepts of locality and connections.
Elementary Graph
The  Elementary Graph domain defines the basic constructs for relating and classifying Elements in a directed graph.
 SysFEAT is based on a node-centric definition of graph that follows the principal of lexical locality.
It defines the concepts of entity (Entity Element) and relationship (Relationship Element) as specific kinds of nodes.
To implement the principle of locality in graph definitions,  SysFEAT has adopted a layered approach of relationship formalization:
1) It starts by explicitly encoding directed edges as Kuratowski pair ,  <a,b> = { {a}, {a,b} }, represented as: Adjacency List.
2) Adjacency Lists are then reified to create direct relationships between Entity Elements: Relationship Elements.
3) Further structuring of Entity Elements and their Relationship Elements is provided by the Compositionality pattern that layouts the concepts of locality and connections.
Governance PatternThe  Governance Pattern domain defines organizations and instrurments required to govern Enduring Initiatives.
Information AssetsThe  Information Assets domain describes top level concepts used to describe information.
Information Packaging
Initiative and Transformation Pattern
The  Initiative and Transformation Pattern domain defines management concepts required for transformation initiatives.
It provides principles for the coordination of large scale initiatives evolving over time (Enduring Initiative and their  Initiative Stages).
Legend
Measurement
Model Block Packaging
 Model Block Packaging family of concepts defines the different kind of Building Blocks used in system and enterprise modeling:
Packaging
The  Packaging domain defines the core elements of Building Block and Container which provide the basis for building modules.
 Building Blocks are reusable units They have an independent existence. Thereby, they cannot be nested in other structures which would hide their existence (lexical scope). Because of their independent existence, they must be owned by an independent artifact which sole purpose is model management  Containers .  Containers are dedicated to model management:
. They own blocks to which they provide existence.
. They can provide namespace to blocks.
. They have dependencies on other  Containers which blocks have relationships to blocks they packaged.
PoliciesThe  Policies domain defines  Directives and Behavioral Rules that constrain enterprise structures (Agents structure) and Behaviors.
Resolution & DecisionThe  Resolution & Decision domain defines constructs used by stakeholders to assess and qualify  Functional Assets.
Risk & Threat
Semantic
The purpose of the  Semantic pattern is to provide meaning through the definition of Ontological Blocks, described by their Typology Relationship (Classification and Specialization), and their Temporal Sequencing.
- Composition (Whole/Part) combines Individuals to form whole-part hierarchies.
- Classification distributes Ontological Blocks into Ordered Semantic Classes of the same type, through instance->type relationship.
It starts with Ontological Blocks that are classifed by Ordered Semantic Classes and allows for multilevel of classification ( higher-order) of Ordered Semantic Classes by  Class of Classes.
Individuals introduce spatio-temporal concerns in the ontology by representing Ontological Blocks that exist over space and time.
Specialization provides a specialization/generalization relationship between Ordered Semantic Classes.
System Operating Framework - SOFThe  System Operating Framework - SOF models how an active system (Agent) operates/functions (Behavior) in its Operating Eco-System to produce Outcome Events that benefit (value) to other Agents or affect (have an effect upon) these Agents.
The SOF includes Agents, Action Processes, Interaction Processs, Policy(ies), Capability(ies), Outcome Events.
Systemic Operating Ontology
The  Systemic Operating Ontology domain bundles sub-domains used to model how a system, including an enterprise, operates/functions in its environment.
It includes Agents, Action Processes, interactions , Behavioral Rules,  Capabilityies, Outcome Events, Information Assets and Directives.
Teams Pattern
The  Teams Pattern domain defines organization structure and behavior as well as instrurments required to govern Enduring Initiatives.
Any Initiative, (project, enterprise, asset portfolio, privacy insurance, etc.) shall be governed. This includes:
1. Governance Committees in charge of governance. They comprise persons and the role of these individual in the team (architects, auditors, product owner, etc.).
2. Governance Events describe changes that need to be recorded to monitor transformations (décisions, incidents, etc.).
3. Governance Activity(ies) describe all actions that come in response to change events and may results in other change events (workflow, audits, ...).
4. Measurement Instruments provide KPIs (qualification and quantification) on the status of  Undertakings being governed.
Upper Ontology
The  Upper Ontology domain encompasses six fundamental domains that establish the foundation for the modeling syntax and semantic.
1) Elementary Graph  defines basic constructs for relating and classifying elements in a directed graph.
2)  Directed E/R Graph defines the elementary constructs for entities and relationships.
3) Packaging defines syntactic constructs used to package reusable entities( Building Blocks) in modules called Containers.
4) Compositionality defines the syntactic constructs used to build  Entity Elements that have an internal structure and boundaries.
5) Packaging defines syntactic constructs used to organize models in modules called  Containers.
6) Semantic defines Bounded Individuals (entities that exists over space and time how they are composed and classified, enabling effective representation of meaning.

CONCEPT LIST


NameDescription
A
  Adverse Event (Individual)
  Advise An  Advise is time bound Resolution, agreed upon by Stakeholders to recommend what can or cannot be done regarding an Asset Block.
  Appraisal Date
  Appraisal Option
An Appraisal Option is a Property associated with an Appraisal Type representing a potential appraisal value that can be chosen during an appraisal process.
For instance, when making decisions about invesment on an enterprise asset, the possible options can be: eliminate, invest, migrate.
  Architecture Block Collection An  Architecture Block Collection is a collection of Asset Blocks usually created for model management purposes, such as validating or sharing a set of Asset Blocks.
  Architecture Decision An  Architecture Decision is a Decision that can apply to any kind of Asset Block.
  Architecture Decision Option An  Architecture Decision Option is a Decision Option  that can apply to any kind of Asset Block.
  Architecture Decision Type
  Assessment Value An  Assessment Value is an Appraisal Option associated with an Assessment Type, representing a potential value that can be chosen during an assessment process.
b
  build
C
  Category Partition
  Class Partition
  Concept Type
  Contextualized Targeted Threshold
  Credit Risk
  CRUD
D
  Data Category
Data Category is a classification or division of Information Assets regarded as having particular shared characteristics.
Examples:
. Health data,
. Financial data,
. Contact data.
  Decision Option
Decision Option is a possible value of a Decision Type, that will be selected during a decision-making process.
For instance, when making decisions about invesment on an enterprise asset, the possible options are: eliminate, invest, migrate, tolerate.
  Description Note Description Note is an  Annotation Block whose body in describes its in Annoted Element in natural language.
  Directive
Directive is an authoritative declaration that indicates how Agents and their Behaviors should be (or should not be) in the enterprise.
Specifically, a  Directive defines, constrains or liberates some aspects of an Agent and its Behaviors. As such,  Directives shall be considered as constraning  Asset Propertys.
 Directives are intended to assert agent structures or to control or influence their Behaviors.  Directives are stated in declarative form.
  Documentation
E
  Environmental Condition Type
An  Environmental Condition Type is a class of  Environmental Property Type.
Example: PESTEL (political, economic, social, environmental, legal),  physical conditions (weather conditions, terrain conditions,)
It is used to group Environmental Property Type(ies) by domain of concerns represented by Family of Measurement.
  Environmental Property
An  Environmental Property is a specific value of an Environmental Property Type.
 Environmental Propertys are used as constraints on Asset Blocks in the context of non-functional requirement analysis and Value Proposition analysis.
Examples:
- Muddy, frozen ground, deep snow (Terrain Type),
- Broad daylight, dusk, moonlit  (Light condition).
  Environmental Property Type
An  Environmental Property Type is a characteristic of the environment in which an Enterprise or its sub-systems are required to operate.
Examples:
. Terrain Type: muddy, frozen ground, deep snow, etc;
. Light conditions: broad daylight, dusk, moonlit, etc;
. Weather condition: stormy, sunny, cloudy, etc;
. Polical conditions: political stability, level of education;
. Economical conditions: exchange rates, inflation rate.
F
  Family of Category
Family of Category is a Top level group of categories that belong to a common domain.
For instance, the GDPR categorization schema groups all categories relevant to GDPR such as data categories, sensitive activities.
  Family of Measurement Family of Measurement is a top level grouping of Condition Property Type(ies) that belong to a common domain.
G
  Governance Activity
Governance Activity is an action done by one or several Stakeholders as part of the governance of an Enduring Initiative.
 Governance Activity(ies) range from assessments, audit, workflows to remediation plans.
  Governance Committee Governance Committee is a group of Stakeholders that contributes to architecting and assurance activities and governs Enduring Initiatives.
  Governance Property Type Governance Property Type is a classification of  Governance Propertys.
I
  Individual Stakeholder An  Individual Stakeholder is a person with a Stakeholder role in architecting & assurance activities.
  Initiative Instrument
An  Initiative Instrument is a resource and course of actions defined by Enduring Initiatives  to achieve its objectives.
For instance:
Data Controls are mechanisms used to ensure data quality and data integrity
Privacy Representatives are used to identify national entities in charge on privacy.
  Initiative Milestone An  Initiative Milestone is a calendar change that marks the end of an Initiative and possibly the beginning of another.
L
  Library
Library is a kind of Architecture Container used to split  SysFEAT repository content into several independent modules (aka package).
They allow virtual partitions of the repository used for model management. In particular, Asset Blocks owned by different  Library(ies) can have the same name (namespacing).
  Location
Location is a geopolitical location anywhere on the earth.
Examples:
- France
- Paris
- Washington DC
- Cairo
- Buenos-Aires
- Asia
  Location Type
Location Type is a type of Location that is a geopolitical location.
Example:
- Continent
- Country
- City
- District
- Street
M
  Management Initiative Committee Management Initiative Committee is a Governing Team responsible for overseeing the administration of a Management System.
  Measurable Data Quality
  Measure Property
Measure Property is a possible value of a Measure Property Type such as a delivery time of 30 minutes, a weight of 20 kg, a high level of confidentiality.
It represents how much there is or how many there are of something that you can quantify according to its Constraining Measurable Property.
 Measure Propertys are used as constraints on Asset Blocks in the context of non-functional requirement analysis and Value Proposition analysis.
  Measure Unit
Measure Unit defines the units used for  Measurable Propertys.
Examples are minutes (Time Measure Type), kg (Mass Measure Type) , euros (Amount Measure Type)   etc.
  Measurement Type
Measurement Type is a class of  measurement.
Example: Performance, Security, Cost.
It is used to group Measure Property Type(ies) by domain of concerns represented by Family of Measurements.
  Measurement Value
Measurement Value is the value of Measure Property Type that result from a Measurement, at specific point in time in the context of a Key Indicator.
Measurement Value is always nested by its Measurement.
O
  Ordered Class  Ordered Class is defined as the  Meta-Class of all power type based Class of Entity Elements.
P
  Parent Category
  Parent Policy Category
  Parent Risk
  Policy Asset
Policy Asset is any topic related to policy definitions.
It ranges from the different kinds of Directives (Business Policy, Architecture principle, Behavioral Rule, etc.),  to classification of policies (Policy Category) up to an entire set of policies (Policy Framework).
  Policy Conformance
  Policy Decision Policy Decision is a Decision that defines the applicability status of a policy to a set of  Functional Assets.
  Policy Decision Option
  Policy Decision Type
  Policy Framework
Policy Framework is a set of Policy Assets, defined in laws published by governements or in policy frameworks defined by the enterprise.
Both Business Policy Frameworks and Regulatory Frameworks are Policy Framework(ies).
  Process Family Process Family is a categorization of Business Operating Assets used to assert that a Business Operating Asset belongs to a specific process domain.
R
  Resolution Type
Resolution Type is an Appraisal Type that refers to a kind of Resolution used to guide what can or cannot be done regarding a specific Asset Block.
 Resolution Types define a set of  Resolution Options which are the possible values that will result from a resolution process.
For instance, when making decisions about invesment on an enterprise asset, the possible options can be: eliminate, invest, migrate.
  Responsibility Assignment Responsibility Assignment is a governing duty assigned to an Individual Stakeholder on a particular asset ( Functional Asset).
  Review Note
 Review Note is a comment used by a Stakeholder  to annotate Repository objects.
 Review Notes are the bases to follow a conversation between Stakeholder on a dedicated object.
S
  Set of Condition Properties
Set of Condition Properties is a 'And' combination of Condition Propertys.
Example:
. Delivery time of 30 minutes, at a cost ranging between $8.50 and $10, in stormy conditions.
  Set of Environmental Condition Type
Set of Environmental Condition Type is an "and" combination of Condition Property Types.
Example:
. "Delivery time" at "appropriate cost" in "stormy conditions".
  Specialized Class of Class
  Specialized Property Type
 Systemic Levels
T
  Tag
Tag is a general classification description which permits non formal characterization of Entity Elements.
All Entity Elements can be tagged.
  Time Event Time Event is a Behavioral Event that signifies the happening of a time change used to coordinate Behaviors.
V
  Vendor Catalog Vendor Catalog is a package of resources offered by a  Vendor.
W
  Waiver End
  Whole Life Asset
Whole Life Asset is a Individual Asset that is not the temporal slice of any other Individual Asset.
Whole Life Asset includes its past and future.
Examples:
. The Eiffel tower (31st March 1889 - ...).
. William Shakespeare (23 April 1564 - 23 April 1616).
. Confucius (685-758).
. Mount Vesuvius eruption (Aug. 24-25, A.D. 79).
. Oackland digital hospital (1994 - ...).
. The registration process used at the Oackland digital hospital during the COVID-19 pandemic (17 March 2020 - 1 May 2020).

ABSTRACT CONCEPT LIST


A  B  C  D  E  F  G  I  K  L  M  N  O  P  R  S  T  U  W 
NameDescription
A
  Abstract Entity Element
 Abstract Entity Element is a class of Entity Elements that cannot have direct instances.
Example:
1) Aspects of Entity Elements, such as Lexical Scope.
  Action Process
An  Action Process is a Behavior that describes a typical course of action intended to produce Outcome Events, through the involvement of Agents as Active Participants.
During its course of action, a process consumes or produces Functional Assets, including Information Assets.
1) It may memorize or access Information Assets from and to its Process Stores.
2) It may receive Functional Assets at its boundary: Outcome Consumptions.
3) It may signal the production of Functional Assets at its boundary: Outcome Productions.
The course of actions of a  Action Process is constrained ( Rule Enforcement) by the application of Behavioral Rules that define what is allowed and not allowed to do.
Within  SysFEAT, we can examine  Action Processes from two distinct perspectives:
a) A conceptual standpoint is provided by Value Streams.
b) A concrete implementation standpoint is provided by Resource Action Processes.
  Adjacency Item
An  Adjacency Item is a member of  an Adjacency List, and represents an elementary constituent of a model, used to reference an Element. It is a basic construct to form Adjacency Lists.
An  Adjacency Item is either a Reference Adjacency or a Nesting Adjacency .
  Agent
An  Agent is an Operating Asset which is able to participate actively to Behaviors, to produce and react to Outcome Events.
1.  Agents participate to Action Processes (Active Participant) and/or conduct Action Processes (Performed Process).
2.  Agents participate to Interaction Process (Scenario Participant) describing how they interact with other  Agents.
These actions and interactions define  Agents boundaries described by Service Interfaces.
  Agent Environment An  Agent Environment is an Operating Eco-System which defines the interactions (Service Channel) of an Agent with its partners (Partner Agent).
  Agent Life Cycle Event An  Agent Life Cycle Event is a Temporal Bounding Type that defines the boundaries of an Agent's life cycle.
  Agent State
An  Agent State is a temporal slice type of an Agent related to its lifefcyle.
Examples:
. The lifecycle phases of a person, such as childhood, adulthood, eldery stage.
. The lifecyle phases of a hospital such as construction phase, operation and maintenance phase, renovation and expansion phase, decommissioning phase.
  Aggregate Block An  Aggregate Block is a Building Block which has an internal structure made of Aggregate Members which, through nesting (Membership of <Aggregate Member>), contextualizes/aggregates (Aggregation ) external Building Blocks within the  Aggregate Block.
  Aggregate Entity Block
An  Aggregate Entity Block is a self-contained and independant Aggregate Block that is not a Connection Relationship.
An  Aggregate Entity Block can have both Unbounded Members, which enable aggregation of external  Aggregate Entity Blocks, and Bounded Members which can be inter-connected.
Examples:
- Operating Eco-System;
  Annotation Block
An  Annotation Block is a Building Block used to provide additional characteristics such as Documentations,
Examples:
Tags.
  Appraisal
An  Appraisal is a time bound statement expressed by stakeholders to qualify Asset Blocks with respect to their worth.
Assessments and Decisions are two major types of  Appraisals provided by  SysFEAT.
  Appraisal Type
An  Appraisal Type refers to a kind of Appraisal method and technique used to evaluate the worth, effectiveness, compliance, or quality of enterprise Asset Blocks.
Appraisal Types define a set of Appraisal Options which are the possible values that will result from an Appraisal activity.
For instance, when making decisions about invesment on an enterprise asset, the possible options can be: eliminate, invest, migrate.
Assessment Type and Resolution Type are the two appraisal techniques provided by  SysFEAT.
  Architecture Block An  Architecture Block is any Model Building Block used to describe the architecture of a system (including the enterprise). This includes Asset Blocks (Applications, org-units, Business Functions, Business Processes...) and Individual Architecture Assets (physical persons, software installations, locations, ...).
  Architecture Container
An  Architecture Container is a Model Container that packages Asset Blocks used for enterprise architecture descriptions.
This includes Information Asset, Processes, Software Systems, Hardware Systems, Organizations, etc.
Model Containers are used to split  SysFEAT repository content into several independent modules (aka package).
They allow virtual partitions of the repository. In particular, Asset Blocks packaged by different Model Containers can have the same name (namespacing).
There are two main kinds of Model Container: Enterprise and Library.
  Architecture Lexical Scope An  Architecture Lexical Scope is a kind of Model Lexical Scope for Architecture Blocks.
  Assessment
An  Assessment is the result of the act of judging or assessing an aspect of the enterprise, based on an enterprise description and on the comparison of this description with the actual state of the enterprise.
An  Assessment is made by one or several Stakeholder s.
  Assessment Process An  Assessment Process is an Governance Activity carried out over a determined time period. When an assessment session is published, an assessment questionnaire containing questions is sent to targeted assessors.
  Assessment Type
An  Assessment Type refers to a kind of Assessment method and technique used to evaluate the worth, effectiveness, compliance, or quality of enterprise Asset Blocks.
 Assessment Types define a set of  Assessment Values which are the possible values that will result from an Assessment.
  Asset Block An  Asset Block is an Architecture Block used to describe the System Operating Framework - SOF of the enterprise and its systems.
  Asset Category
An  Asset Category is a Category used to classify Asset Blocks.
There are different kinds of  Asset Category that applies only to certain subtypes of Asset Blocks.
For instance:
. Risk Type applies to  Functional Assets.
  Asset Property
An  Asset Property is a Property that qualifies Individual Assets and their Asset Types.
Example:
. Capabilities (as a functional property).
. Environmental conditions.
. Directives.
  Asset Property Type An  Asset Property Type is a classification of Asset Propertys.
  Asset State
An  Asset State is a temporal slice type of an Asset Type.
Examples:
. The lifecyle phases of buildings such as a skycraper: construction phase, operation and maintenance phase, decommissioning phase.
. The lifecycle phases of a person, such as childhood, adulthood, eldery stage.
. The phases of a volcanic eruption:  magma accumulation, plinian phase, eruptive phase, effusive phase, declining phase.
. The lifecyle phases of a hospital such as construction phase, operation and maintenance phase, renovation and expansion phase, decommissioning phase.
  Asset State
An  Asset State is a temporal slice of a Individual Asset.
Examples:
. The state of the Eiffel tower during the 1900 World Fair, with its improved elevators and electric illuminations (Apr 14, 1900 - Nov 12, 1900).
. William Shakespeare in its early theatrical career (1592-1600).
. Confucius in its early childhood.
. The first Plinian phase of the Mount Vesuvius eruption (18 to 20 hour, Aug. 24 A.D. 79), that projected a column of volcanic debris and hot gases.
. Oackland digital hospital after its renovation (2022 - ...).
  Asset Type
An  Asset Type is a Class of Individual which is used in the description of the enterprise and its systems, such as Action Processes, Department Types, Applications, Location Types, Period Types.
  Assurance Initiative An  Assurance Initiative is an Initiative designed to uphold operational trustworthiness by mitigating Risks, countering threats, and complying with regulatory requirements.
  Assurance Instrument
An  Assurance Instrument is a resource or course of actions used by an Assurance System to achieve its objectives.
For instance:
Actions plans are course of actions aimed at solving incidents.
Data Controls are mechanisms used to ensure data quality and data integrity
Privacy Representatives are used to identify national entities in charge of privacy.
B
  Behavior
Behavior is an Operating Asset that describes any action or reaction of an Agent to external or internal Behavioral Events.  Behaviors include Action Processes (action), Interaction Processs (stories) or interactions (Service Interface).
The course of actions of a  Behavior is constrained ( Rule Enforcement) by the application of Behavioral Rules that define what is allowed and not allowed to do.
  Behavioral Event
Behavioral Event is a Temporal Bounding Type that establishes a temporal connection between Behaviors.
Behavioral Event connects a Predecessor  Behavioral Event, to a Successor  Behavioral Event.
  Behavioral Rule
Behavioral Rule is a Directive intended to guide the Behavior of Agents, in compliance with enterprise Policy(ies) or regulations.
Often, a  Behavioral Rule is derived from a Policy Behavioral Rules are enforced in Processes and Agents.
  Block Collection
Block Collection is an Entity Element  that is a grouping of Building Blocks.
The grouping of  Building Blocks can be achieved either by reference (Referencing Relationship) or by nesting (Nesting Relationship), in which case the  Block Collection serves as a Lexical Scope.
Example:
- Asset Portfolio as a pure  Block Collection.
  Block Lexical Scope
Block Lexical Scope is a Block Collection that is also a Lexical Scope for the Building Blocks it groups.
Block Lexical Scope defines the existence of its Building Blocks through nesting.
  Bounded Aggregate
Bounded Aggregate is an Aggregate Entity Block which hides its internal structure to the outside world by means of formal Borders.
The only way to access a  Bounded Aggregate is through its formal Borders, which ensures the aggregate's internal consistency.
The Borders of a  Bounded Aggregate is determined by the Connection Relationships it can participate to.
Within a  Bounded Aggregate structure, Bounded Members can be linked together through  Connectors.
The nature of  Connectors is given by their associated Connection Relationship.
Examples:
- Action Processes are bounded by their start and end events (see Behavioral Event).
- Applications are bounded by their APIs borders (API Service Point and API Request Point).
  Building Block
Building Block is an autonomous, Entity Element that contributes to the makeup of other  Building Blocks.
 Building Blocks can be either reusable entities (packaged in Containers) or be local to the Aggregate Block that references them (see Block Lexical Scope and Hierarchical Member).
Examples:
Functionality(ies), Business Process(es), Data Entity(ies), Tags, ARE  Building Blocks.
- Process Steps or  Attributes of a data entity ARE NOT  Building Blocks. They are members on an internal structure (see Aggregate Member).
C
  Capability
Capability is a functional  Asset Property which refers to the ability to produce an Outcome Event.
Capabilitys are fulfilled by Agents performing Processes and interacting with other Agents to produce the desired Outcome Event.
  Capability Map Top level assembly of Capabilitys and their dependencies which, together, provide a scope of added value (Outcome Events) pursued by Operational Transformations.
  Category Category is a used to classify Class of Bounded Individual.
  Category of Initiative
  Class of Bounded Individual
Class of Bounded Individual is a Class of Individual which denotes Bounded Individuals that have a proper life cycle, bounded by Temporal Bounding Types.
 Class of Bounded Individual is the powertype of  Bounded Individual. It means that all sub-types of Bounded Individual are instances of  Class of Bounded Individual.
Examples:
- Car, , Application,
- A Process Type (Action Process) such as the registration process used at the Oackland digital hospital during the COVID-19 pandemic.
Counterexamples:
- Project is not a  Class of Bounded Individual because its instances have a spatio-temporal extent. Project is a subtype of Bounded Individual.
- Capability is not a  Class of Bounded Individual. It is a Property.
 Class of Class of Bounded Individual Class of Class of Bounded Individual is a  Class of Class of Individual which is the powertype of  Class of Bounded Individual . It means that all sub-types of Class of Bounded Individual are instances of  Class of Class of Bounded Individual.
 Class of Class of Individual The powertype of Class of Individual.
  Class of Entity Element Class of Entity Element is a Class of Element that classifies Entity Elements.
Being a subtype of Entity Element, it is also an instance of itself.
  Class of Individual
Class of Individual is an Ordered Semantic Class of Ontological Blocks that exist in space and time. It is the powertype of  Individual.
 Class of Individuals are represented as dark orange boxes (see the Meta-Model Legend) .
Examples:
- Red;
- 12 kg;
-  Top Secret (TS) confidentiality.
- Birth,
- Death,
  Condition Category
Condition Category is a class of  Condition Property Type.
Example: Measurement Types (Performance, Security, Cost), PESTEL (political, economic, social, environmental, legal)
It is used to group Condition Property Type(ies) by domain of concerns represented by Family of Measurement.
  Condition Property
Condition Property is a possible value of a Condition Property Type such as a delivery time of 30 minutes, a weight of 20 kg, a high level of confidentiality, stormy conditions.
Condition Property is either a single measure (Measure Property: a weight of 20 kg), an Environmental Property (stormy conditions.) or a Set of Condition Propertiess.
 Condition Propertys are used to constrain Asset Blocks in the context of non-functional requirement analysis and Value Proposition analysis.
Examples:
. Cost of 100€
. Delivery time of 30 minutes.
. Weight of 20 kg.
. Temperature of 18 degree Celcius.
  Condition Property Type
Condition Property Type expresses a type of constraint that can be applied to Asset Types.
These constraints can be either Measure Property Type (Time, Mass, Cost, ..), Environmental Property Types (Terrain Type, Light conditions, Weather conditions) or a grouping of these (Set of Environmental Condition Type).
 Condition Property Types are used to constrain Asset Blocks in the context of non-functional requirement analysis and Value Proposition analysis.
  Connection Relationship
Connection Relationship is an Aggregate Block that defines possible connections between the Borders of two or more Bounded Aggregates.
Examples:
  Container
Container is a collection of Building Blocks whose existence and meaning are defined by the  Container.
Container is both:
1. A Lexical Scope: the meaning and usage of a Building Block is only applicable within the context of the  Container to which it belongs.
2. A universe of discourse: the complete range of Building Blocks that are expressed, assumed, or implied in an architecture domain.
Examples:
- Library
- Enterprise
  Container Package
Container Package is a Container which sole purpose is model management.
Examples:  Library, Information Dictionary
Conterexamples: Enterprises or Infrastructure Landscapes are Containers but are not  Container Packages because they have functional purposes that go beyond model management.
D
  Data Risk Type A   Data Risk Type is a Risk Type that refers to  the accuracy, consistency, and reliability of data during its entire lifecycle.
  Decision
Decision is a time bound Resolution, agreed upon by Stakeholders, to state what shall or shall not be done regarding a specific Functional Asset.
Architecturally significant decisions that are been made in the organization typically includes:
a) Product selections
b) Justification for major architectural features of projects
c) Standards deviations
d) Standards lifecycle changes
e) Change Request evaluations and approvals
f) Re-use assessments
  Decision Type
Decision Type is a Resolution Type that refers to a kind of Decision used to state what shall or shall not be done regarding an enterprise Asset Block.
 Decision Types define a set of  Decision Options which are the possible values that will result from a decision-making process.
For instance, when making decisions about invesment on an enterprise asset, the possible options can be: eliminate, invest, migrate.
E
  Element An  Element is an elementary constituent of a model. It is the top level abstraction of the  SysFEAT upper ontology.
  Elementary Block An  Elementary Block is a Building Block which doesn't have an internal structure.
  Enduring Initiative
An  Enduring Initiative is a long term Initiative which involves roadmapping and governance. Enterprises and their Management Systems are typical  Enduring Initiatives.
1.  Enduring Initiatives are purpose-oriented.
2.  Enduring Initiatives are change management systems: they have objectives regarding the purposes they pursue, maintain and develop.
3.  Enduring Initiatives are measured to ensure they meet their  Goals.
4.  Enduring Initiatives are organized according to subsidiary levels, ensuring autonomy and ownership at each level of delegation while providing responsibility and accountability in achieving common goals.
5.  Enduring Initiatives are under the control of an associed Governing Team.
6.Governing Teams have instruments used to carry out governance: responsibility assignment, assessments, workflow, decision records, incident records.
  Entity Element An  Entity Element is a distinct, identifiable Element that has a proper existence (living or non living). It is accessible by some referencing mechanism and can establish elementary relationships (Relationship Element) to other  Entity Elements.
  Environment Interaction Process
An  Environment Interaction Process is a story that describes how an Agent interacts with its partners (Partner Agent) to achieve Outcome Events in a specific Operating Eco-System (Agent Environment).
This includes:
1) A course of events represented by Object Flows depicting the succession of intermediate Outcome Events towards the production and consumption of final Outcome Events.
2) Interacting partners who participate to the story in the considered Operating Eco-System.
F
  Family of Class
  First Order Class
 First Order Class is defined as the  Meta-Class of all subclasses of Particular Entity Element.
Each instance of  First Order Class is a Class of Entity Element, each of whose instances is necessarily an Particular Entity Element.
The class Particular Entity Element is an instance of  First Order Class since, by definition, all of its instances are Particular Entity Element
  Functional Asset
 Functional Assets encompasse all  Architecture Asset Types used to describe why and how systems operate/function. This includes the Operating Eco-System where system operates to fulfill these purposes (Agents and their  Behaviors).
 Functional Assets include:
1. Blocks defining results of Behaviors of the enterprise or its sub-systems, that benefit to it internal or external customers : Outcome Event,
2. Blocks used to describe information: Information Asset.
3. Blocks used to describe how the enterprise operates: Operating Assets (Agent, Behavior, Service Interface).
All  Functional Assets are constrained by Policys and are exposed to Risk Types.
G
  Governance Building Block Governance Building Block is a Model Building Block that is participate to the overarching of transformation Initiatives.
  Governance Container Container of Model Building Blocks used to measure, assess, monitor transformation Initiatives .
  Governance Event
Governance Event is any event that has an impact on the management and governance of an Enduring Initiative.
This includes the result of Assessments, Decisions, recorded Incidents, Drivers, etc.
  Governance Instrument  Governance Instruments include all instruments used to monitor and steer transformation Initiatives. They include incidents, assessments, indicators and their templates.
  Governance Property Governance Property is a Property used to measure Asset Blocks during governance activities.
  Governing Team Governing Team consists of a collection of individuals and resources, including personnel and committees, assembled to effectively oversee the management of an Enduring Initiative.
I
  Individual
 Individuals are Ontological Blocks which represent things that exist over space and time.
 Individuals are represented as light orange boxes, while there classes are represented as dark orange boxes (see the Meta-Model Legend) .
Examples:
. The Eiffel tower completion (31st March 1889)
. The Eiffel tower (31st March 1889 - ...).
. William Shakespeare birth (1592)
. William Shakespeare in its Early Theatrical Career (1592-1600).
. Confucius (685-758).
. Confucius death (758).
. Mount Vesuvius eruption (Aug. 24-25, A.D. 79).
. Oackland digital hospital after its renovation (2022 - ...)
. The execution of the registration process at the Oackland digital hospital, by John Smith, on 17 March 2020.
  Individual Agent An  Individual Agent is an Individual Operating Asset that exists in space/time and that is able to participate actively to Action Processes and/or to conduct Action Processes.
  Individual Asset
An  Individual Asset is an  Individual which is used in the description of the enterprise and its systems.
 Individual Assets can be qualified by  Condition Scale Values.
  Individual Behavior An  Individual Behavior is an actual instance of Behavior that is bounded in time.
  Individual Event
An  Individual Event is a Temporal Bounding that establishes a temporal connection between Individual Behaviors.
An  Individual Event connects a Previous Behavioral Event, to a Next Behavioral Event.
  Individual Macro Operating Asset
An  Individual Macro Operating Asset is an Individual Operating Asset which correspond to a large-scale enterprise assets. This level of analysis is concerned with understanding how large enterprise systems operate and how they interact with each other.
Examples of macro-level systems:
. Legal entities
. The overall enterprise IT System
. The internet
. System of Systems
. The Enterprise itself.,
  Individual Mezzo Operating Asset
Individual Mezzo Operating Asset at is the intermediate level between the foundational  Individual Mezzo Operating Assets and the overarching Individual Micro Operating Assets.
At the mezzo level, aggregates or collections of Micro Operating Assets come together to form larger entities or sub-systems.
Boundaries and signals at the mezzo level arise from the interactions and emergent behaviors of micro-level components, yet they also have their own distinct properties and rules not strictly reducible to the micro behaviors.
Emergence at the mezzo level can be analyzed:
1) Bottom-up: Looking at how interactions and behaviors at the micro level give rise to emergent phenomena, structures, or behaviors at the mezzo level.
2)Top-down: Understanding how meso-level structures influence and constrain the behaviors and interactions of the micro-level components within them.
  Individual Micro Operating Asset
Individual Micro Operating Asset represents the foundational level at which a system's structure and interactions can be analyzed without further subdivision into smaller constituent parts.
 Individual Micro Operating Assets set the stage for how higher-level behaviors emerge. As one moves up to higher hierarchical levels (mezzo, macro, etc.), the signals and boundaries at each of those levels are influenced by the foundational interactions set at the micro level.
  Individual Operating Asset An  Individual Operating Asset is a Functional Asset that describes the way Outcomes are produced and consumed: how (Individual Processes) and by whom (Individual Agents).
  Individual Process  Individual Process is the root instance of Action Process.
  Individual Resource Process  Individual Resource Process is the root instance of processes performed by Individual Resource Agents.
  Individual State
An  Individual State is a temporal slice of a Bounded Individual.
Examples:
. The state of the Eiffel tower during the 1900 World Fair, with its improved elevators and electric illuminations (Apr 14, 1900 - Nov 12, 1900).
. William Shakespeare in its early theatrical career (1592-1600).
. Confucius in its early childhood.
. The first Plinian phase of the Mount Vesuvius eruption (18 to 20 hour, Aug. 24 A.D. 79), that projected a column of volcanic debris and hot gases.
. Oackland digital hospital after its renovation (2022 - ...).
  Information Asset
An  Information Asset  represents anything that can be communicated or memorized by an Agent to produce and react to Outcome Events.
An  Information Asset is either an Information Entity or an  Information Property.
The difference lies in their relationship to change and to time. Information Entity(ies) can change over time and have a lifeycle while  Information Propertys are immutable characteristics.
  Information Block
An  Information Block is an Asset Block involved in the description of information.
 Information Blocks range from Information Assets to Information Domains.
They are packaged in Information Dictionary(ies) and managed in Data Catalogs.
  Information Dictionary
An  Information Dictionary is a Model Package of Information Blocks used to describe an information architecture. This includes:
1. Information Domain which groups Information Entitys by unit knowlege required by an Agent to operate during Behavior execution.
2. Information Entity which constitute resusable unit of information that can change over time.
3. Concept Property which constitue immutable characteristics of Information Entitys.
Concrete implementations of Model Packages are Business Dictionary, Logical Data Dictionary, etc.
  Information Domain An  Information Domain is a family of Information Entity(ies) which constitutes a unit a knowlege required by an Agent to operate during Behavior execution.
  Information Element An  Information Element is an  Element that represents some memorized information, either an Information Asset or an  Information Asset Relationship, produced and/or consumed by Operating Assets.
  Information Entity
An  Information Entity is an Information Asset that is not fundamentally defined by its attributes, but rather by its continuity.
An  Information Entity evolves over time and has states.
For instance a person is an  Information Entity. Employe is a state of a person.
An  Information Entity has relationships to other  Information Entitys and can have  Information Propertys.
  Information Lexical Scope An  Information Lexical Scope is a kind of Model Lexical Scope for Information Blocks.
  Information Map
An  Information Map is a  Operating Property Map that is the top level grouping of Information Domains.
  Information Maps are used to provide navigationtop level entry points for  Information Dictionary(ies) and to scope data management initiatives at the level of portfolio management ( Data Catalog), at the project level or at the Enterprise level (Enterprise Concept Map).
  Information Property
An  Information Property is an Information Asset that represents a characteristic (Property) of an Information Entity.
An  Information Property is fundamentally defined by its value. It doesn't evolve over time and is thereby immutable.
Examples:
. Address.
. Customer Name.
. Amounts,
  Initiative
An  Initiative is any piece of work that is undertaken or attempted under the responsibility of a Steering Authority.
 Initiatives range from single project to long term initiatives (Enduring Initiative) such as Enterprises.
 Initiatives are sychronized over time using Initiative Milestones.
  Initiative Block An  Initiative Block is a Model Building Block used to describe enterprise transformation and sustainability Initiatives.
  Initiative Resource Type
An  Initiative Resource Type is a type of   Initiative Resource defined by Enduring Initiatives  to achieve its objectives.
For instance:
Data Controls are mechanisms used to ensure data quality and data integrity
Privacy Representatives are used to identify national entities in charge on privacy.
  Initiative Stage An  Initiative Stage is a past, current or future state of an Enduring Initiative. The set of all  Initiative Stages of an Enduring Initiative defines its Roadmap.
  Interaction Process
An  Interaction Process is a story (Behavior) that describes how the components of an Agent interacts to produce and consume Outcome Events.
This includes:
1) A course of events represented by  Object Flows depicting the succesion of  intermediate Outcome Events towards the production of the final Outcome Events.
2) Interacting Agents who participate to the story.
K
  Key Indicator Key Indicator is a collection of  Measurement of Architecture Property regarding the valuation, over time, of a Measure Property Type that qualifies a specific Asset Block.
L
  Lexical Scope
Lexical Scope is a kind of Abstract Entity Element that defines the existence, visibility, and accessibility of the entities nested within it through a Nesting Relationship.
Nested Entity Elements have no independent identity or validity outside the lexical or structural scope in which they are defined - they exist only within and for the duration of their parent construct.
Every Entity Element belongs to exactly one  Lexical Scope.
Lexical Scope carries no intrinsic semantic meaning; it serves purely as a syntactic mechanism for establishing hierarchical containment.
Examples:
1) Composite structures nesting their internal constituents.
2) Social structures nesting their roles and functions.
3) Computer functions nesting their local variables or inner functions
4) Packages nesting their building blocks.
M
  Measure Property Type
Measure Property Type is a Condition Property Type that expresses a type of measurement (Time, Mass, Cost, ..) and define the units used for measures (minutes, kg, euros, etc.).
Examples:
- Time to deliver in minutes.
- Delivery cost in kilo Euros.
Condition Property Types are described by Measure Unit: kg, Liter, Gallon, Hour, Minute.
Condition Property Types are used to constrain Asset Blocks in the context of non-functional requirement analysis and Value Proposition analysis.
  Measurement Instrument Measurement Instrument is a quantified aspect of the assets of the enterprise (Agents,  Behaviors, Information Assets) used by organizations to guide its transformation and assurance Initiatives.
  Meta Family of Class
Meta Family of Class is a  Class of Classes of Element (its members are themselves Class of Elements), typically used to group or organize collections of Class of Elements that share some structural, relational, or definitional property.
In contrast to families of sets, which are sets of sets, a family of classes operates at a higher ontological level-its elements may represent universes, types, or conceptual groupings rather than individual sets.
  Meta-Class
 Meta-Class (also called  Class of Classes of Entity Element) is defined as the Class of Entity Element of all Class of Entity Elements each of whose instances is necessarily a Class of Entity Element.
In other word,  Meta-Class is the powertype of Class of Entity Element: all sub-classes of Class of Entity Elements are instances of  Meta-Class.
Since  Meta-Class is itself a sub-type of Class of Entity Element Meta-Class is an instance of itself.
  Meta-Class Partition
  Model Building Block
Model Building Block is a Building Block used to represent aspects of the reality. It comprises:
Asset Blocks are used to describe the how the enterprise and its systems operate (function) is their eco-systems.
Initiatives are used to manage enterprise and systems functional transformations, as well as assurance objectives and activities.
-   Governance Instruments are used to ensure that these objectives and activities are understood and fulfilled.
  Model Container
A Model Container is a Container of Model Building Blocks used to describe both the architecture of the enterprise and Initiatives aimed at designing, developing, running, adapting and maintaining this architecture over time.
Model Containers range from Information Dictionary(ies), architecture Library(ies) up to an entire Enterprise .
  Model Lexical Scope
Model Lexical Scope is Block Lexical Scope for Model Building Blocks.
It also adds the ability to nest Annotation Blocks.
  Model Package
  Model Property Block
Model Property Block is a Building Block used to provide classification and qualification ofModel Building Blocks.
For instance, Tags are used for classification. Condition Value are used for qualification or quantification.
N
  Nesting Adjacency
Nesting Adjacency is an Adjacency Item that references its Element by nesting.
Nesting is a fundamental concept in complex systems organization where Entity Elements are contained within other Entity Elements, creating hierarchical or web-like structures. This embedding mechanism intrinsically links the properties, behaviors, and lifecycles of nested Elements to their containing Elements, forming cohesive units at multiple scales.
Nesting facilitates the emergence of complex aggregates and properties from simpler Entity Elements, enables efficient design of systems across levels, and supports both autonomy and integration within systems.
O
  Ontological Block
 Ontological Block is the root ontological foundation that defines the capacity to embody meaning through Semantic Relationships - such as Composition (Whole/Part), Classification or Specialization.
In contrast, Building Blocks like Aggregate Blocks or Containers act as syntactic constructs, They structure or group  Ontological Blocks, but lack inherent semantic properties of their own, serving purely as structural or logistical tools within the framework.
  Operating Asset
An  Operating Asset is a Functional Asset that describes the way Outcome Events are produced and consumed: how (Behaviors) and by whom (Agents).
 Operating Assets fulfill Capability(ies) (Fulfilled Capability).
As any  Functional Architecture Asset Operating Assets are subject to Policy Conformances. In addition, they define Rule Enforcements to indicate how Policy Conformances are met.
  Operating Connection An  Operating Connection is an  Aggregate Connection that defines a behavioral connection between Operating Assets.
  Operating Eco-System An  Operating Eco-System is an  Operating Context in which an Agent exists or lives for a specific purpose, interacting with partners.
For instance, the operating context of an enterprise includes its customers and suppliers.
  Operational Transformation
An  Operational Transformation is an Initiative that creates or transform Operating Assets, based on a Capability Map's functional scope.
Its  Goal is to deliver new or improved Capabilitys, with measurable qualitative properties, to well identified beneficiary stakholders.
  Ordered Semantic Class
An  Ordered Semantic Class is collection of Ontological Blocks which it classifies according to a chain of powertype relations, with every  Ordered Semantic Class specializing the basic type of the same order and instantiating the one of the order above.
This make  SysFEAT is a higher-order ontology, so  Ordered Semantic Classes may have members that are also  Ordered Semantic Classes ( Class of Classes).
  Ordereless Class An  Ordereless Class is a Class of Entity Element which instances can belongs to different order. This includes Class of Entity Elements that are instances of themselves.
  Outcome Event An  Outcome Event is a Behavioral Event that signals the Output of an Asset Type or state of Asset Type (Outcome) by a producer Behavior, ready to be used as an Input by a consumer Behavior.
P
  Particular Entity Element Particular Entity Element is an Entity Element that is an instance of a Class of Entity Element but that is not itself a Class of Entity Element.
  Physical Data Asset
Physical Data Asset  represents the physical structure of any kind of data that can be memorized by a Business Software System.
Physical Data Asset is either a Physical Data Entity or a Physical Data Property.
Only Physical Data Entitys can have an identity can by be referenced by Physical Relationship. Physical Data Property only handle raw data.
  Physical Data Domain
Physical Data Domain is subset of the metadata of an enterprise’s data store.
For instance, a "Sales"  Physical Data Domain contains a "Client" Table and a "Order" Table.
Each Physical Data Entity in a  Physical Data Domain has CRUD characteristics. For instance, the "Client" Table in the "Sales"  Physical Data Domain, has all CRUD characteristics.
 Physical Data Domains define functional data boundaries used both for Data Allocation to Business Systems (see Resource Agent Store) and data governance for data stewardship (see Data Catalog).
  Policy
Policy is a Directive that is not directly enforceable whose purpose is to govern, guide or constrain the structure and Behavior of Agents in the enterprise.
Policies provide the basis for rules and govern Behaviors carried out by Agents.
  Policy Category Policy Category is a classification of policies. In regulations, it represents sections of the law.
  Power Class
Power Class (often denoted P^* (A)) is a Class of Entity Element of all Sub-Class of Entity Elements of a given Class of Entity Element "A".
It generalizes the notion of a power-set (which is the set of all subsets of a set) to the class-theoretic level.
  Property
Property is an abstract Class of Individual, which purpose is to qualify Bounded Individuals and their classes (Class of Bounded Individual).
Because instances of  Property are Individual Propertys, they do not have proper instances: there are no instances of "red", but there are red Bounded Individuals.
Example:
- 10 degree celcius;
- Ability to cook (a capability);
- Red;
- 12 kg;
-  Top Secret (TS) confidentiality.
- 7/7 availability
  Property Type
Property Type is a Class of Class of Individual Object that is used to classify Propertys.
Example:
- Temperature
- Color
- Weight
- Confidentiality
- Availability
R
  Reference Adjacency Reference Adjacency is an Adjacency Item Item that references its target Element through some identification mechanism kind (for instance, indexing mechanism using IDS and Keys, or physical pointers such as Cylinder.Head.Sector for files on hard-drives).
  Reference Dictionary
Reference Dictionary is a kind of Architecture Container that is used as a reference library to hold reference materials used to develop architectures.
Example:
- Vendor Catalog
- Regulatory Framework
-
  Resolution Resolution is time bound Appraisal, agreed upon by Stakeholders to guide what can or cannot be done regarding a specific Functional Asset.
  Resolution Option
Resolution Option is a possible value of a Resolution Type, that will be selected during a resolution process.
For instance, when making decisions about invesment on an enterprise asset, the possible options are: eliminate, invest, migrate. tolerate.
  Risk Type
Risk Type is a distinct category or classification of risk based on its origin, nature, or potential impact. It helps in organizing and addressing different sources of uncertainty or potential harm that an individual, organization, or system might face. By categorizing risks into different types, entities can develop more targeted mitigation strategies and response plans.
Common risk types include Operational Risk Type, Privacy Risk Type, and Compliance Risk Type, among others,
S
  Second Order Class
 Second Order Class is defined as the  Meta-Class of all subclasses of First Order Class.
Each instance of  Second Order Class is a class, each of whose instances is a First Order Class.
First Order Class is an instance of  Second Order Class since, by definition, all of its instances are First Order Classes.
Examples:
1) Car-Brand (with instances such as VolkswagenCar and HondaCar),
2) AnimalSpecies (with instancessuch as GreyWolf and Dodo), Occupation, and USArmyRank.
  Service Interface Service Interface is an interaction Behavior that describes a typical course of Flow Connections, coordinated by Behavioral Events and Outcome Events, and intended to produce Outcomes through the involvement of Agents.
  Software Deployment Environment
Software Deployment Environment describes a possible integration context for a Software Deployment Architecture.
It contains the subject Business Software System deployment architecture and the partner deployment architectures it must be integrated with, meaning it must communicates with via technical connections (with communication protocols, port numbers...).
  Stakeholder
Stakeholder is an individual, team, organization, or classes thereof, having an interest in an Initiative.
 Stakeholders have concerns with respect to the Initiative considered in relation to its environment.
  State Class
State Class is a class of the temporal slices of a Class of Bounded Individual. It is the powertype of Individual State.
Examples:
. The lifecyle phases of buildings such as a skycraper: construction phase, operation and maintenance phase, decommissioning phase.
. The lifecycle phases of a person, such as childhood, adulthood, eldery stage.
. The phases of a volcanic eruption:  magma accumulation, plinian phase, eruptive phase, effusive phase, declining phase.
. The lifecyle phases of a hospital such as construction phase, operation and maintenance phase, renovation and expansion phase, decommissioning phase.
T
  Team Responsibility Team Responsibility is an assignment of a  Functional Asset to a Stakeholder for management or governance purposes.
  Temporal Bounding
Temporal Bounding is an Individual whose temporal extent is instantaneous, and whose spatial extent corresponds with the start or end of the Bounded Individuals for which it is the temporal border.
Example:
. The Eiffel tower completion (31st March 1889)
. William Shakespeare birth (1592)
. Confucius death (758).
. Start of the first Plinian phase of the Mount Vesuvius eruption (18h, Aug. 24 A.D. 79)
. Oakland hospital opening in 1994.
  Temporal Bounding Type
Temporal Bounding Type is Class of Individual that defines the type of temporal boundaries that delimitate Class of Bounded Individuals.
It is a class of Temporal Bounding.
Exemples:
- Birth,
- Death,
- Start of the plinian phase of a volcanic eruption.
- Hospital opening.
  Time-bound Initiative Time-bound Initiative is an Initiative that has a clearly defined start and end date, with specific objectives to be achieved within that timeframe. These initiatives are characterized by their limited duration, focus on achieving particular outcomes within the set period.
Example: project.
U
  Unbounded Aggregate
An  Unbounded Aggregate is an Aggregate Entity Block that does not have boundaries and, thereby, that cannot participate to Connection Relationships.
Examples:
W
  Waiver Waiver is a temporary Resolution, agreed upon by Stakeholders, that suspends the enforcement of a Policy Decision for a specified duration.
  Whole Life Agent
Whole Life Agent is an Agent that is not the temporal slice type of any other Agent.
Examples:
. A type of building such as a skycraper.
. A type of person such as a philosopher.
. A type of facility such as a Hospital.
  Whole Life Asset
Whole Life Asset is an Asset Type that is not the temporal slice type of any other Asset Type.
Examples:
. A type of building such as a skycraper.
. A type of person such as a philosopher.
. A type of activity such as a volcanic eruption.
. A type of facility such as a Hospital.
  Whole Life Class
 Whole Life Class is the power-type of Whole Life Individual.
Examples:
. A type of building such as a skycraper.
. A type of person such as a philosopher.
. A type of activity such as a volcanic eruption.
. A type of facility such as a Hospital.
. A Process Type (Action Process) such as the registration process used at the Oackland digital hospital during the COVID-19 pandemic.
  Whole Life Individual
Whole Life Individual is a Bounded Individual that is not the temporal slice of any other Bounded Individual.
Whole Life Individual includes its past and future.
Examples:
. The Eiffel tower (31st March 1889 - ...).
. William Shakespeare (23 April 1564 - 23 April 1616).
. Confucius (685-758).
. Mount Vesuvius eruption (Aug. 24-25, A.D. 79).
. Oackland digital hospital (1994 - ...).
. The execution of the registration process at the Oackland digital hospital, by John Smith, on 17 March 2020.